Allows acquiring of vanilla/mod assets at runtime instead of including them in builds potentially violating licenses

Overview

AssetMover

Allows acquiring of vanilla/mod assets at runtime instead of including them in builds potentially violating licenses.

Features:

  1. Downloading Minecraft assets, CurseForge mods and jars from specified URLs.
  2. Locating these in .minecraft/assetmover folder resource pack that is hidden in-game.
  3. Dev environment compatibility.
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Comments
  • Update new API

    Update new API

    This should make mod working correctly now. Can someone test this, as I am too lazy to fork this....

    P/s: Awful... 💀 image

    https://api.curse.tools/v1/cf/mods/{project-id}/files/{file-id}/download-url

    opened by KorewaLidesu 2
  • Potential possibility of resource not loaded on first fetching process

    Potential possibility of resource not loaded on first fetching process

    To reproduce this:

    1. If your instance is already ran more than one time, delete folder assetmover, otherwise, skip this step.
    2. Launch the game
    3. There is low chance that forge will throws exception and says unable to load resource even assetmover already downloaded without exceptions
    bug help wanted 
    opened by ChAoSUnItY 0
Owner
Cleanroom
Porting and maintaining mods, features in 1.12.2!
Cleanroom
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