The mod displays more information for unit, such as health, armor, shield, weapon/weapon reload etc.

Overview

Unit Information

This mod displays some more information about units, waves, cores and tiles.

Ingame Display

The display is located at the left side, although it is entirely possible to change it's location by pressing a button.

Unit Info

Shows unit's name, the amount of armor, health, shields, ammo; transported items, controlled units, it's weapons and payload if possible.

  • shrink size
    • remove command part

Wave Status

Shows the amount of units relative for each wave. There is a setting to modify it.

  • fix padding bug
  • shows not only current, but next and previous waves as well

Core Status

Shows core's health and coordinates. You can move the screen to your core or just click the core icon.

  • remove "?" button
  • fix health bar position

Tile Status

Shows blocks, tiles, or overlay tiles and their respective location.

  • add more info...

hidden

shows nothing

additional things

magic cursor

r a i n b o w (toggleable throuh settings)

block scanner

Scans turret stats and outputs the info in a circle or linear view. (can toggle in settings)

  • add filter setting to make scanner can scan not only turrret, wall but also another blocks.

rendered block info

Shows the information about any block (even if it's not in the same team), some info bars. (suggestion by @nichrosia)

  • make it

rendered unit info

Shows health, ammo and shields under any unit.

Setting

can toggle display on/off ingame, set some ui opacity etc.

  • improve setting ui
    • separate setting because it's too many
    • add its description
Comments
  • Ui position and performance bug

    Ui position and performance bug

    I made sure to have downloaded the right release before submitting the issue. did you fix it My mouse is on the message, but it thinks it's around where the ? is.

    Win+shift+s doesn't capture the cursor, that's why there is a hand drawn mouse at his place

    opened by LighterTimes 27
  • Crashes on pre-alpha 135

    Crashes on pre-alpha 135

    Version: pre-alpha build 135 OS: Linux xnull (aarch64) Java Version: 0 Mods: unitinfo:1.5.3

    IllegalArgument: 'scaleX cannot be 0.' Font$FontData.setScale: 943 Label.scaleAndComputePrefSize: 128 Label.getPrefWidth: 229 Cell.prefWidth: 118 Table.computeSize: 924 Table.getPrefWidth: 664 WidgetGroup.pack: 116 UnitDisplay$1.lambda$new$5: 80 -$$Lambda$UnitDisplay$1$xTd_W-02T0INF3SZxqia8fWbNOM.get: 2 Table.: 75 UnitDisplay$1.lambda$new$6: 70 -$$Lambda$UnitDisplay$1$7_f7ubQTY3B0i4c-yWOXSCPGbO8.get: 2 Table.: 75 UnitDisplay$1.: 69 UnitDisplay.lambda$new$13$UnitDisplay: 56 -$$Lambda$UnitDisplay$NE3Chyiwe_9tycqyRlCT3-8ew3w.get: 4 Table.table: 275 Table.table: 269 UnitDisplay.lambda$new$17$UnitDisplay: 54 -$$Lambda$UnitDisplay$QvB5YpWduK2ZwSfaUD7O2PP4xRY.get: 4 Table.: 70 UnitDisplay.: 53 HudUi.lambda$addTable$62$HudUi: 319 -$$Lambda$HudUi$27PCwGQmSEB8L8NGNY0OrOHEtS8.get: 4 Table.: 75 HudUi.addTable: 291 Main.lambda$init$1: 42 -$$Lambda$Main$iIse7P4CeXGB0w30ZHE0eqTs9qw.get: 2 ClientLauncher.lambda$update$11: 159 ClientLauncher.$r8$lambda$zpnJXmKKZVX7vjnDu3ow_Febh6g: 0 ClientLauncher$$ExternalSyntheticLambda0.get: 4 Events.lambda$fireWrap$3: 37 Events.$r8$lambda$2yxV4pnjxA1skQbmXK_eDcJ6tPY: 0 Events$$ExternalSyntheticLambda0.get: 4 Seq.each: 199 Events.fireWrap: 36 ClientLauncher.update: 157 AndroidGraphics.onDrawFrame: 374 GLSurfaceView$GLThread.guardedRun: 1591 GLSurfaceView$GLThread.run: 1286

    opened by 228722 5
  • bloom errors on turret range preview

    bloom errors on turret range preview

    what it should look like normally image

    then whenever a bullet appears it gets bloom until all bullets disappear image

    this could probably be fixed by Draw.reset()

    opened by bloool 5
  • Customizable keybinds for Pathfind overdrawing

    Customizable keybinds for Pathfind overdrawing

    I use q for the schematic menu and every time i do shift + q the menu opens, so a custom keybind woud be very helpful. I also woud like different colors for the path instead of different modes: orange (you decide the color) for ground units purple for leg and blue for naval.

    Thx for the crash fix btw

    opened by LighterTimes 3
  • Java 16, Turret/unit range rework, Removed redundant casts

    Java 16, Turret/unit range rework, Removed redundant casts

    Theres still a lot of casts to remove and the turret/unit range display are still lacking some features but from what I can tell its significantly more effecient than before.

    opened by buthed010203 3
  • Shar bad

    Shar bad

    U s e w i l d c a r d i m p o r t s .

    Why do you have so many unused imports?

    Do you even listen to the errors that your IDE points out?

    Are you even using an IDE?

    opened by MEEPofFaith 3
  • Still crashes on alpha 137 when loading game

    Still crashes on alpha 137 when loading game

    Mindustry has crashed. How unfortunate. Version: alpha build 137 OS: Windows 10 x64 (amd64) Java Version: 16.0.2 Runtime Available Memory: 4084mb Cores: 12 Mods: informatis:1.6

    java.lang.ClassCastException: class java.lang.Float cannot be cast to class java.lang.Integer (java.lang.Float and java.lang.Integer are in module java.base of loader 'bootstrap') at arc.Settings.getInt(Settings.java:367) at arc.Settings.getInt(Settings.java:387) at informatis.ui.window.WaveWindow.lambda$rebuild$27(WaveWindow.java:132) at arc.scene.ui.layout.Table.table(Table.java:264) at informatis.ui.window.WaveWindow.lambda$rebuild$28(WaveWindow.java:130) at arc.scene.ui.layout.Table.(Table.java:75) at informatis.ui.window.WaveWindow.rebuild(WaveWindow.java:128) at informatis.ui.window.WaveWindow.build(WaveWindow.java:38) at informatis.ui.window.Window.lambda$new$0(Window.java:43) at arc.scene.ui.layout.Table.(Table.java:75) at informatis.ui.window.Window.(Window.java:40) at informatis.ui.window.Window.(Window.java:28) at informatis.ui.window.WaveWindow.(WaveWindow.java:30) at informatis.ui.window.Windows.load(Windows.java:8) at informatis.core.Main.lambda$init$2(Main.java:49) at arc.Events.fire(Events.java:53) at arc.Events.fire(Events.java:43) at mindustry.ClientLauncher.update(ClientLauncher.java:217) at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:204) at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:192) at arc.backend.sdl.SdlApplication.(SdlAp

    at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
    

    crash logs again

    Desktop Screenshot 2022 08 24 - 19 18 30 51 plication.java:54)

    opened by TheRadioactiveBanana 2
  • Performance issue

    Performance issue

    Idk what it's going on but overtime the fps dropped from 60 (when i opened the save file) To 23~ (it keeps dropping, now it's at 20 and i know it's this mod bc without it it stays still at 60) i now tested with the previus release and it works fine, so there has to be a recently added background process, that slowly decreases fps and increases memory usage. I played on that save for around 20 minutes not doing anything significant

    opened by LighterTimes 2
  • Ui improvements

    Ui improvements

    I play with 75% ui scaling and 100% info ui scaling , setting it to 125% solves some of the issues and lowering it makes it worse. Still some elements exit their ui:

    name exits screen too small numbers Maybe just for me, but the income one are too small, in 1.3 the size was already good enought. 3 digit or more exits If at 5 digits it exits it will be good enought

    Also from 175% info ui and above you can't switch mode anymore because the unit ui covers the icons and at some point the hitboxes don't mach anymore

    P.s. why did you even add 50% and 25%? Maybe i'm just complaining for no reason bc phone users use them but for me they are waaay too small.

    Maybe I look a bit too harsh but i want the best from a mod like this.

    opened by LighterTimes 2
  • Crashes the 21955 be build when entering any map

    Crashes the 21955 be build when entering any map

    See title for complaint. Crash log showed the following Mindustry has crashed. How unfortunate. Version: bleeding-edge build 21955 OS: Linux xnull (aarch64) Java Version: 0 3 Mods: unitinfo:1.4.3, ui-lib:2.16.6, unit-factory:2.4.2

    NoSuchMethodError: 'No virtual method resize(II)V in class Larc/graphics/gl/FrameBuffer; or its super classes (declaration of 'arc.graphics.gl.FrameBuffer' appears in base.apk)' OverDrawer.lambda$setEvent$17: 52 -$$Lambda$OverDrawer$fsHb51KrjJcLuQiH1nduZ5p4zys.run: 0 Events.lambda$run$0: 18 Events.$r8$lambda$Uqlg3GRPHOXwXnThDY0L_iNOHko: 0 Events$$ExternalSyntheticLambda3.get: 2 Events.lambda$fire$1: 30 Events.$r8$lambda$Hpaqr_oYgoC5iwIHTzPOjpo7lNQ: 0 Events$$ExternalSyntheticLambda1.get: 4 Seq.each: 200 Events.fire: 30 Events.fire: 26 Renderer.draw: 247 Renderer.update: 168 ApplicationCore.update: 37 ClientLauncher.update: 177 AndroidGraphics.onDrawFrame: 374 GLSurfaceView$GLThread.guardedRun: 1584 GLSurfaceView$GLThread.run: 1280

    opened by random-guy1285 1
  • Crashes the 21955 be build when entering any map

    Crashes the 21955 be build when entering any map

    See title for complaint. Crash log showed the following Mindustry has crashed. How unfortunate. Version: bleeding-edge build 21955 OS: Linux xnull (aarch64) Java Version: 0 3 Mods: unitinfo:1.4.3, ui-lib:2.16.6, unit-factory:2.4.2

    NoSuchMethodError: 'No virtual method resize(II)V in class Larc/graphics/gl/FrameBuffer; or its super classes (declaration of 'arc.graphics.gl.FrameBuffer' appears in base.apk)' OverDrawer.lambda$setEvent$17: 52 -$$Lambda$OverDrawer$fsHb51KrjJcLuQiH1nduZ5p4zys.run: 0 Events.lambda$run$0: 18 Events.$r8$lambda$Uqlg3GRPHOXwXnThDY0L_iNOHko: 0 Events$$ExternalSyntheticLambda3.get: 2 Events.lambda$fire$1: 30 Events.$r8$lambda$Hpaqr_oYgoC5iwIHTzPOjpo7lNQ: 0 Events$$ExternalSyntheticLambda1.get: 4 Seq.each: 200 Events.fire: 30 Events.fire: 26 Renderer.draw: 247 Renderer.update: 168 ApplicationCore.update: 37 ClientLauncher.update: 177 AndroidGraphics.onDrawFrame: 374 GLSurfaceView$GLThread.guardedRun: 1584 GLSurfaceView$GLThread.run: 1280

    opened by random-guy1285 1
  • Some translate, and remove mistakes.

    Some translate, and remove mistakes.

    I was playing Mindustry with this mod and noticed a bug. After that, I searched this repository and found a file with a translation, and changed the error!

    opened by YaFlay 0
Releases(v1.7)
Owner
Sharlotte
Sharlotte
Nuclear-Mines-Mod - A mod adding radiation-related items to Mindustry (radioactive materials, new guns, etc.)

Nuclear Mines (VERY EARLY BUILD) A Mindustry mod adding more radiation-based items to the game. THIS IS A VERY EARLY VERSION. NOT EVERYTHING IS FINISH

null 6 Sep 3, 2022
BetterBlockOutline - A client sided Minecraft mod that allows for ample customization of the block outline. Everything from color customization to debug information.

BetterBlockOutline BetterBlockOutline is a client sided Minecraft mod that allows for ample customization of the block outline. Everything from color

null 19 Nov 19, 2022
Polydex - a mod allowing you to see player-friendly information about blocks and items on servers

Polydex is a mod allowing you to see player-friendly information about blocks and items on servers. It designed for survival-like, vanilla client compatible servers using Polymer mods or PolyMC, through it can be used in modded or vanilla-content setting!

null 5 Dec 20, 2022
DankTech is an attempt to recreate the Dank Storage mod (and \dank\null\ etc.) from a plugin.

DankTech is an attempt to recreate the Dank Storage mod, /dank/null and OpenBlocks /dev/null in the form of a plugin. Features The plugin currently fe

null 9 Feb 6, 2022
A mod adding radiation-related items to Mindustry (radioactive materials, new guns, etc.)

Nuclear Mines (VERY EARLY BUILD) A Mindustry mod adding more radiation-based items to the game. THIS IS A VERY EARLY VERSION. NOT EVERYTHING IS FINISH

null 6 Sep 3, 2022
A Minecraft Mod for Fabric which aims to make Block Entity rendering faster and more customizable with almost no compromises.

Enhanced Block Entities EBE is a 100% client side mod for Minecraft on the Fabric mod loader which aims to increase the performance of block entity re

null 151 Dec 30, 2022
Cammie's Minecart Tweaks is a mod that makes Minecarts a more viable solution for long-distance transport

Cammie's Minecart Tweaks Cammie's Minecart Tweaks is a mod that makes Minecarts a more viable solution for long-distance transport. Minecarts can't co

Cammie 10 Jul 2, 2022
resetchunks is a tiny fabric mod that re-adds the /resetchunks command, allowing you to regenerate one or more chunks

resetchunks is a tiny fabric mod that enables the /resetchunks command, allowing you to regenerate one or more chunks.

Potassium 5 Jul 25, 2022
Create: Liftoff is a create addon that hopes to empower the player even more with the industrial age of the create mod and space rockets!

Create: Liftoff Welcome to Create: Liftoff, a mod that hopes to empower the player even more with the industrial age of the create mod and space rocke

Tazer 9 Jun 6, 2022
Minecraft mod - Adds more support for keyboard navigation in GUI screens!

UseKeyboardWithMenu Client-sided mod that adds more support for keyboard navigation in GUI screens! ?? Table of Contents About Authors ?? About UseKey

ZimonIsHim 3 Apr 26, 2022
Open source Minecraft client with Replay Mod and more.

Sol Client Simple and easy to use Minecraft client for 1.8.9 (and in future™, newer versions). Update: Yes, I know, it has been seven months since I w

Sol Client 166 Jan 5, 2023
A mod for Fabric which cleans up your chat by removing duplicate messages, extending the chat history, and more

CompactChat for Fabric CompactChat is a mod which will clean up your minecraft chat. If a message is sent twice, the previous message will be removed,

Conor Byrne 12 Oct 26, 2022
A Minecraft (Fabric) mod that improves the statistics screen and makes it more useful.

Better Statistics Screen This Minecraft mod replaces the Vanilla statistics screen with an new and improved statistics screen that is easier to use an

TheCSDev 7 Dec 31, 2022
An elegant Minecraft mod template for the Fabric mod loader

Fabric Example Mod Lorem ipsum dolor sit amet Example is a Minecraft mod that lorem ipsum dolor sit amet. Ut mi lectus, egestas a justo nec, hendrerit

Axieum 24 Dec 25, 2022
Small mod for Minecraft Forge 1.16.5 that sends messages of in-game events to a channel in your Discord server. This mod also enables cross-chatting between Minecraft and Discord.

DiscordSync Small mod for Minecraft Forge 1.16.5 that sends messages of in-game events to a channel in your Discord server. This mod also enables cros

AeonLucid 4 Dec 20, 2022
Addon to the Minecraft Forge/Fabric mod InvMove that adds mod compatibilities

Addon to the Minecraft Forge/Fabric mod InvMove that adds mod compatibilities

David M. 3 Oct 21, 2022
A mindustry plugin that checks if a image is banned. No more nsfw (hopefully)

GlobalImageBan A mindustry plugin that checks if a image is banned. No more nsfw (hopefully) ATTENTION: We need people to submit NSFW Schematics in th

null 2 Nov 15, 2022
A Spigot plugin to edit block properties and more.

BoneTool BoneTool is a tool created to edit block properties with many features for builders. This is a creative tool developed as a package of featur

DeZilla 1 Jan 6, 2022