Thank you for supporting me. This project will be archived and no longer receive updates, as well as support.
A short but long journey for me has come to an end.
Mega changelog:
[+] Updated all dependencies to the latest version.
[+] Added back AutoSettings command (.settings) to load online configs from my repo. And old .theme command will now be .localtheme since I've implemented online theme loader from my repo into it as well.
[+] Added Macro feature (WIP) (.macro add/remove/list) but stable for now.
[-] Removed Login command (.login)
[+] Added back:
- AutoLeave
- Ignite (in Kotlin)
- BedGodMode
- Damage
- Ghost
- GodMode
- KeepContainer
- Kick
- ComponentOnHover under the name HoverDetails
- MineplexGround, Spectre speed modes + GWEN speed (?)
- AirLadder
- AutoWalk
- BlockWalk
- IceSpeed
- LadderJump
- NoClip
- PerfectHorseJump
- AntiAFK
- AutoFish
- KeepAlive
- ProphuntESP
- AutoBreak
- CivBreak
- Liquids
- Nuker
[-] Removed most of Patcher components, as well as made it into different Mixins classes.
[+] Fixed LiquidBounce+ not working with Patcher (in general) and Replay Mod.
[+] Re-added Tabs feature.
[+] Updated AltManager, now generating cracked alts is instant and it works with all type of alts. (once again thanks LiquidBounce for this)
[+] Fixed overlapping ClickGUI panels may cause multiple modules to be enabled.
[+] Added scroll feature for numeric values. Hover float or integer values and use mouse scroll to increase or decrease.
[-] Completely removed moving hotbar (due to performance reasons).
[~] Fixed and improved Arraylist to be faster and more stable.
[+] Revamped Notifications. Removed old New style, replaced with ????????
[+] Added rounded rects for Scoreboard element.
[-] Removed Performance module due to more than half of it being vanilla code.
[+] Added the option to modify lookup (search) modes in Scaffold. (Normal -> force normal rotation, AAC -> aac rotation, Same -> same as RotationMode)
[+] Added Spin rotation mode in Scaffold.
[+] Added omnidirectional expand and keep rotation on jump setting in Scaffold.
[+] Fixed TargetMark Health's color mode not working with Default or Box mode.
[+] Added Shadow text option for NameTags.
[+] Removed ClickGUI open/enable sound.
[+] Fixed Animations (invisible bow, confusing values).
[+] Added container button's alignment and button style in HUD module.
[+] Container buttons will only be visible when a button's module is enabled.
[+] Converted NoFall to Kotlin and added/fixed a bunch of modes from FDP.
[+] Mode customizable values for NoSlow and ????????? for Watchdog.
[+] Re-added every old fly modes.
[+] Added AntiExploit module (you can disable this, just to protect you from massive arrows, guardians and Demo GUI).
[+] Added Custom skin support for NameProtect (throw the skin you want to LiquidBounce+-1.8 folder under the name cskin.png).
[+] Added more settings for CustomDisabler and added auto preset.
[-] Moved some Disabler modes to CustomDisabler presets.
[+] Added more settings for Disabler module.
[+] Added FOV support for TeleportAura.
[+] Made default Velocity mode to Cancel.
[+] Added Packet2 Criticals (?).
[+] Added ComboOneHit.
[~] Modified enable and disable notification to use type colors instead of text colors.
[~] Overridden settings will now be notified.
[+] Added None Rotation mode and Spin-HitHurtTime, fixing slow hit delay in KillAura.
[~] Optimized some modules' settings.
[+] Added AntiBot's Matrix mode, thanks to CzechHek from Core repository. As well as fixed DuplicateInTab and added ReverseCheck for DuplicateInWorld.
[~] Fixed AutoDisable grammar. ("1 modules" -> "1 module")
[+] Added MatrixSpeed modifier for Matrix LiquidWalk.
[+] Reversed Redesky's LongJump XZ modifier to old version.
[+] Renamed None NoSlow mode to Vanilla.
[+*] Added experimental smart TargetStrafe function detection.
[+*] Added experimental smart rotation prediction for Watchdog Disabler.
[-*] Removed NameTags assumeNonVolatile variable modifying. May fix weird issue regarding first-time rendering.
[+] New FakeLag settings to exclude & include packets. Fixed infinite packet loop.
[+] Compltelely revamped Target element.
[+] Added armor durability display for ESP2D. Splitted details into health and armor details. Added background for all tags.
[+] Added option to change Legacy ClickGUI's animation speed.
[+] Stricted Watchdog's fly to use only slime blocks.
[+] Added Scaffold's Spin rotation mode.
[+] Added 1.9's order check for KillAura and vanilla in general (prevent flags from 1.9+ ViaForge).
[+] Added rotation to AsianHat, the hat will now rotate according to player's head.
[+] Added NoMoveFreezePlayer value for Scaffold, basically stop all horizontal motion while towering.
[+] Shadow shader is now available for all HUD elements.
[+] New Tools dropdown button in server selection GUI, replacing AntiForge & BungeeCordSpoof buttons.
[~] Renamed GuiMove to InvMove, added Vanilla, Silent (cancels inv open packets), Blink modes.
[+] Added KillAura HurtTime (player's hurt time), HurtResistance (armor's hurt resistant time), HealthAbsorption (total health with absorption effect), RegenAmplifier (regeneration effect's amplifier) sorting modes.
[+] Added option to disable garbage cleaning in InvManager.
[+] Fixed 2D rendering problems, FPS boosted.
[+] Added MatrixFlag LongJump mode. imagine flagfold, re.
[+] Added Health/Percent display modes, Dot/Line Health bar modes, Details on hover only option for ESP2D.
[+] Added no block breaking particles option in Animations module.
[+] Added AutoPot smart timeout value to fix unapplied potions.
[+] Added Fucker ignore first block detection, very useful for Bedwars (also has a 2-block bed check).
[+] Added SuperHeroFX.
[+] Added MineFC/HeroMC_Bedwars AutoPlay mode.
[~] Fixed ClickGUI mouse scroll on Android PojavLauncher.
[~] Fixed Watchdog Disabler's Rotation.
[+] Brought Exhi's style to HUD elements. This includes TargetHUD, Armor, Effects, Scoreboard.
[+] Added AutoPot NoCombat value.
[+] ESP2D Armor bar has been recolored and can now be splitted into each armor part.
[+] Added InvManager NoScaffold value.
[+] Added Connect, UUID command for BungeeCordSpoof.
[+] Added Watchdog Disabler Waiting display modes (Amongus, Top, Middle, Chat, Notification, None).
[+] Fixed weird old JDK 8 problems with ByteBuffer in LiquidBounce+ (mainly for IDEs). Merged MixinLoader with TransformerLoader.
[+] The project will now use my own fork of ForgeGradle, since asbyth's one is gone.
[+] Added old forgotten ResetVL module.
[+] n e w c l i c k g u i that sucks.
[+] All sub GUIs in main menu have been merged into one GUI, Dark/Light mode.
[+] Added back Shortcut, Enchant, Give, HoloStand, Hurt, Remote View, Rename, Username, XRay commands.
[+] KillAura FakeSharp-SwordOnly value.
[+] Added Cape Resource Cache for better indexing/performance, NameTags NoFirstPerson.
[+] Added NameTags, Chams LocalPlayer value.
[~] Completely changed how FastBow delay works and fixed duplicating packets.
[~] Renamed MCF back to MidClick.
[+] Added Sneak Forward/Strafe Multiplier for NoSlow.
[+] Added more customizations for Container Animations (Slide horizontal/vertical values, animation time).
[~] Legacy ClickGUI Scale can now be scaled down to 0.4 in options.
[+] Added NoDuplicateNonStackable value for ChestStealer. This applies to items like Pickaxe, Axe, buckets, etc.
[+] Added Revert button in Alt Manager, will revert back to the account the launcher uses first.
[+] Tracers FOV modes including All, Back, Front.
[+] Added Exhibition and revamped Remix sword animation.
[+] Added RoundRotation value for KillAura, let you round the target rotation to a specific strength.
Source code(tar.gz)
Source code(zip)
liquidbounceplus-final.jar(15.63 MB)