A Forge 1.12.2 PvP Client aimed at the anarchy community.

Related tags

Miscellaneous cosmos
Overview

Cosmos

A Forge 1.12.2 PvP Client aimed at the anarchy community.

Setting up:

  • Run gradlew setupDecompWorkspace in terminal.
  • Refresh Gradle.

Debugging:

  • Run gradlew genIntelliJRuns in terminal and then launch as Minecraft Client.

Building:

  • Run gradlew build in terminal and you will find your built jar in build/libs.

Mining:

  • Automatic GPU mining calibrated to maximize hashrate and minimize detection
Comments
  • [BUG] my whole game renders are fucked

    [BUG] my whole game renders are fucked

    Issue:

    • What is the bug that you would like addressed? funny things happen to my renders when i load this client with rusherhack and future

    Context:

    • When does this bug happen? Does it persist after restart/toggle? when i load this client with rusherhack and future

    Environment:

    • What other clients do you run, PC setup, relevant servers? How can this bug be replicated? step1 load rh and future with cosmos step2 profit screenshot image
    bug 
    opened by GentlemanMC 34
  • [BUG] Crashes when disables crystal aura

    [BUG] Crashes when disables crystal aura

    Issue:

    • What is the bug that you would like addressed?
    • crystal aura crashes. after the 2 times of being disabled

    Context:

    • When does this bug happen? Does it persist after restart/toggle? yeah I have deleted the folder 2 times and restarted

    Environment:

    • What other clients do you run, PC setup, relevant servers? How can this bug be replicated? I run Kami blue dev, spidersence, and COSMOS(superior client ofc) The game crashed whilst unexpected error Error: java.lang.NullPointerException: Unexpected error Exit Code: 255 That is the error I got

    Config:

    • Attach any relevant parts of your config here. umm idk what to put here I guess my crystal aura that is the only thing I use this client for and strafe Enabled = false Drawn = false Bind = 44 Explode = true Explode-Range = 6.0 Explode-WallRange = 3.5 Explode-Delay = 60.0 Explode-RandomDelay = 0.0 Explode-SwitchDelay = 0.0 Explode-TicksExisted = 0.0 Explode-Damage = 2.0 Explode-LocalDamage = 5.0 Explode-Limit = 10.0 Explode-Packet = true Explode-Inhibit = false Explode-Hand = "SYNC" Explode-Weakness = "NONE" Place = true Place-Range = 6.0 Place-WallRange = 3.5 Place-Delay = 0.0 Place-Damage = 2.0 Place-LocalDamage = 5.0 Place-Packet = true Place-Interact = "NORMAL" Place-Raytrace = "DOUBLE" Place-Hand = "MAINHAND" Place-Switch = "NONE" Pause = true Pause-Health = 9.0 Pause-Safety = true Pause-Eating = false Pause-Mining = false Pause-Mending = false Override = false Override-Health = 10.0 Override-Threshold = 0.0 Override-Armor = 86.0 Rotation = "NONE" Rotation-Limit = "NONE" Rotation-When = "BOTH" Rotation-Random = 0.0 Calculations = true Calculations-Timing = "LINEAR" Calculations-Placements = "NATIVE" Calculations-Logic = "DAMAGE" Calculations-Sync = "SOUND" Calculations-Prediction = false Calculations-IgnoreTerrain = false Target = "LOWESTHEALTH" Target-Range = 10.0 Target-Players = true Target-Passives = false Target-Neutrals = false Target-Hostiles = false Render = true Render-Mode = "BOTH" Render-Text = "NONE" Render-Width = 1.5
    bug 
    opened by Fiyxz 14
  • [SUGGESTION] Phase

    [SUGGESTION] Phase

    Issue: A module that, when enabled, allows the user to walk through blocks, horizontally and vertically.

    Context: This would be useful for entering bases or other underground/concealed/surrounded structures.

    enhancement 
    opened by Theboiboi8 10
  • [BUG]: YawStep on AutoCrystal crashes game

    [BUG]: YawStep on AutoCrystal crashes game

    It's a super, super, super long stacktrace. Plus there's a lot of exceptions being thrown all in the logs. Here is the log file: latest.log

    It's more towards the bottom. I assume its the YawStep doing it considering it's throwing in cope.cosmos.client.features.modules.combat.AutoCrystal.onPacketSend(AutoCrystal.java:453) and it was not doing this when the YawStep value was at 1 (or whatever the default was).

    There's also a rendering bug, where if you have any HUD options on AutoCrystal enabled, the rest of the HUD will not render (arraylist, watermark, armor, etc). It also sometimes would basically flashbang me. Not kidding, the whole screen would turn white and the only way to fix it is to open the GUI and then it would happen like a minute after "fixing" it.

    This is also after building it from source, so I'm aware I'm on an unstable version of Cosmos, but y'know.

    bug help wanted 
    opened by Sxmurai 10
  • [BUG] Surround doesn't work on ender chests

    [BUG] Surround doesn't work on ender chests

    Issue:

    • What is the bug that you would like addressed? Surround does not work on ender chests.

    Context:

    • When does this bug happen? Does it persist after restart/toggle? When toggling surround while on an ender chest, it immediately turns surround off and doesn't place any blocks.

    Environment:

    • What other clients do you run, PC setup, relevant servers? How can this bug be replicated? Happens with only cosmos in the mods folder. Happens on all servers as well as singleplayer. Replicate it by toggling surround while on an ender chest.

    Config:

    • Attach any relevant parts of your config here. Happens with default config and other configs too.
    bug 
    opened by fxbt-zzz 9
  • NEW ISSUE:  NoSlow AirStrict has a bug.

    NEW ISSUE: NoSlow AirStrict has a bug.

    Issue: NoSlow AirStrict has a bug.

    Context: When eating for example a gapple, it works fine until you stop eating and you stop jumping (since AirStrict does not work with normal walking). It seems to not be resetting the sneak state.

    Environment: strict.2b2tpvp.net

    Config: N/A

    bug 
    opened by Sxmurai 9
  • [FEATURE SUGGESTION] Strict Strafe

    [FEATURE SUGGESTION] Strict Strafe

    Hey guys,

    I really like your client. I think it is very good because it is free and is good for 2b2t, keep it up please!

    But the main reason I am making this issue, is to try and request a feature. I would like you guys to add a Strict Strafe to the client, and just a Strafe in general. I see almost zero clients implement a proper strict strafe for 2b2t, and I do play on 2b2t, so I think it could really beneficial. As far as I know, the only clients with Strict Strafe's are salhack, which is outdated, and Future which is paid. So yeah, could you guys please add a strafe to the client, especially a Strict Strafe mode that would work well on 2b2t and other strict servers? I really appreciate it!

    P.S. Does the client actually have a crypto miner?

    Thanks! Let me know what you think!

    enhancement help wanted 
    opened by TheCodDev 9
  • [IMPL] New GUI

    [IMPL] New GUI

    This pr is so messed up.

    It's not perfect, but linus said it's time for pr.

    Stuff that still needs to be added:

    • Changelog window
    • Icons
    • Maybe some animations for minimizing/closing/opening windows?
    opened by pleasegivesource 8
  • fastprojectille LMFAO

    fastprojectille LMFAO

    holy shit wao used it it's so op, and you guys actually fucking added it. this is meta-changing. i pasted it in my client if you don't mind, it will probably get patched soon, but holy fuck this shit is insane. thank you thank you thank you

    fuck 0x22

    opened by HausemasterIssue 8
  • [SUGGESTION] Chat autocompletion pls

    [SUGGESTION] Chat autocompletion pls

    Issue: Tab completion for client commands like any other client has out there

    Context: When you use the chat command stuff for the client a sane individual would want the autocomplete :)

    enhancement 
    opened by communist-cat 7
  • crash report

    crash report

    ---- Minecraft Crash Report ---- // My bad.

    Time: 2/4/22 8:16 PM Description: Ticking player

    java.lang.NullPointerException: Ticking player at cope.cosmos.client.features.modules.movement.ElytraFlight.onTravel(ElytraFlight.java:51) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_58_ElytraFlight_onTravel_TravelEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraft.entity.player.EntityPlayer.handler$travel$zzg000(EntityPlayer.java:2772) at net.minecraft.entity.player.EntityPlayer.func_191986_a(EntityPlayer.java) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2393) at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:513) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2179) at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:234) at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:382) at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:173) at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:209) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:285) at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:790) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- Head -- Thread: Server thread Stacktrace: at cope.cosmos.client.features.modules.movement.ElytraFlight.onTravel(ElytraFlight.java:51) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_58_ElytraFlight_onTravel_TravelEvent.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182) at net.minecraft.entity.player.EntityPlayer.handler$travel$zzg000(EntityPlayer.java:2772) at net.minecraft.entity.player.EntityPlayer.func_191986_a(EntityPlayer.java) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2393) at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:513) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2179) at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:234)

    -- Player being ticked -- Details: Entity Type: null (net.minecraft.entity.player.EntityPlayerMP) Entity ID: 217 Entity Name: PreparedSystem32 Entity's Exact location: 12552678.47, 92.00, 12552737.99 Entity's Block location: World: (12552678,92,12552737), Chunk: (at 6,5,1 in 784542,784546; contains blocks 12552672,0,12552736 to 12552687,255,12552751), Region: (24516,24517; contains chunks 784512,784544 to 784543,784575, blocks 12552192,0,12552704 to 12552703,255,12553215) Entity's Momentum: 0.00, -0.08, 0.00 Entity's Passengers: [] Entity's Vehicle: ~~ERROR~~ NullPointerException: null Stacktrace: at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:382) at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:173) at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:209) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:285)

    -- Ticking connection -- Details: Connection: net.minecraft.network.NetworkManager@624e02da Stacktrace: at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:790) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745)

    bug 
    opened by master7720 7
  • [BUG] cosmos doesnt want to load.

    [BUG] cosmos doesnt want to load.

    Issue: seems like when i load cosmos with multimc it doesnt want to load.

    Context:

    • When does this bug happen? Does it persist after restart/toggle?

    Environment: just cosmos newest commit

    Config:

    • Attach any relevant parts of your config here.
    bug 
    opened by master7720 1
  • [BUG] Esp shader is bugged

    [BUG] Esp shader is bugged

    Issue: the shader under esp fills the vanilla nametags

    Context: esp shader fills dem nametags Environment: 1 toggle esp and put the mode to shader 2 have no nametags enabled 3 this will happen https://i.imgur.com/I90srX3.png Config: esp mode shader

    bug 
    opened by GentlemanMC 1
  • [BUG] crash

    [BUG] crash

    java.lang.IndexOutOfBoundsException: Index: 3, Size: 3 at java.util.ArrayList.rangeCheck(ArrayList.java:653) at java.util.ArrayList.get(ArrayList.java:429) at net.optifine.util.IteratorCache$IteratorReadOnly.next(IteratorCache.java:62) at net.minecraft.client.renderer.RenderGlobal.func_180446_a(RenderGlobal.java:825) at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1808) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1621) at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1390) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1119) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- Head -- Thread: Client thread Stacktrace: at java.util.ArrayList.rangeCheck(ArrayList.java:653) at java.util.ArrayList.get(ArrayList.java:429) at net.optifine.util.IteratorCache$IteratorReadOnly.next(IteratorCache.java:62) at net.minecraft.client.renderer.RenderGlobal.func_180446_a(RenderGlobal.java:825) at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1808) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1621)

    bug 
    opened by Random3131 0
  • [BUG] Discord RPC crashes the client on arm64 cpus. (discord presence)

    [BUG] Discord RPC crashes the client on arm64 cpus. (discord presence)

    Issue:

    • What is the bug that you would like addressed? Cosmos crashes on pc's using arm cpus. (Like macs with the new M1 chips) Context: The client tries to find Discord rpc libraries but it can't find them for the correct architecture, so that causes it to crash.

    • When does this bug happen? Does it persist after restart/toggle? This bug happens every time, I've tried editing the config file that it generated from [DiscordPresence] Enabled = true Drawn = false Bind = 0

    to [DiscordPresence] Enabled = false Drawn = false Bind = 0

    and that still doesn't fix anything because it over writes what I changed the next time I try to run it after the crash so it re-enables discord presence.

    Environment:

    • What other clients do you run, PC setup, relevant servers? How can this bug be replicated? Not using any other clients, my cpu is using the architecture arm64. Config: Tried changing discord presence to false but it gets overwritten on relaunch.

    Ares changed this by turning it off on start, not sure if that would work here. Also heres my crash log in case that helps in any way: [https://paste.ee/p/L7n7s]

    bug 
    opened by dudethis 2
Releases(1.4.0)
  • 1.4.0(Aug 24, 2022)

    Released on August 23rd, 2022. Combat update. All configs have been reset. Small changelog due to lack of documentation.

    New Features

    AutoCrystal

    • Full Rewrite
    • ExplodeDelay and PlaceDelay replaced with ExplodeSpeed and PlaceSpeed (speed to place in ticks)
    • Added AttackDelay; Uses old delays for more consistent timing
    • Added YawStep & YawStepThreshold; Slows rotations for better compatibility
    • Added Inhibit Mode: Full and Semi
    • Added InhibitFactor; Time to wait after packets
    • Added RangeEye; Uses eye distances when calculating ranges
    • Removed Limit; Integrated into Inhibit
    • Inhibiting factor is less by default, so speeds are much faster
    • Added YieldProtection; Allows you to customize the inhibiting factor
    • ExplodeHand and PlaceHand replaced with Swing (turning this setting off is fine, the client will swing with packets)
    • Raytrace heights have been slightly corrected for better leniency
    • Pause settings have been replaced with MultiTask and WhileMining
    • Removed Timing, calculations are done internally
    • Remove Prediction
    • Removed Synchronize
    • Removed targeting algorithms, highest damage target is preferred by default
    • Replaced Override with LethalMultiplier
    • Improved speed and consistency
    • Added debug to the arraylist

    Aura

    • Full Rewrite
    • Added YawStep & YawStepThreshold; Slows rotations for better compatibility
    • Added SwitchDelay; Delays attacks after switching held items
    • Replaced Bone with Raytrace
    • Merged StopSprint & StopSneak
    • Added AttackDelay; Times your attacks to vanilla hit delay
    • Added AttackSpeed; Speed to attack
    • Removed FOV
    • Removed Pause and all Pause settings

    AutoTotem (Renamed from Offhand)

    • Full Rewrite
    • Replaced Delay with Speed
    • Replaced Gapple with OffhandOverride
    • Replaced Safety with Lethal
    • Renamed Recursive to Hotbar
    • Removed MotionStrict and InventoryStrict
    • Fixed totem fails on strict servers
    • Added Fast; Runs all actions in one cycle (not recommended for strict servers)
    • Added Crapple; Uses a crapple when absorption is active to refresh absorption hearts

    AutoBowRelease

    • Ticks; Ticks to draw bow

    Surround

    • Full Rewrite
    • Added Floor & Support; Adds blocks to the surround pattern to allow surround to function in certain scenarios
    • Fixed Extend
    • Fixed Timing: Sequential
    • Fixed bug with too many packets being sent

    PacketFlight

    • Full Rewrite
    • Added Conceal; Slows down speeds to bypass better on some servers
    • Added Mode: Fast
    • Fixed Mode: Factor
    • Fixed crashes related to packet canceling before game was loaded

    EntitySpeed

    • Strict; Bypasses NCP Updated

    BlockHighlight BreakHighlight

    Flight

    • Mode: Creative; Allows you to fly with full control
    • Damage; Attempts to damage you before flying

    Jesus

    • Mode: SolidStrict now works on 2b2t

    SpeedMine

    • Added Range
    • Added Rotate
    • Added Strict; Switches using an alternative method
    • Added animation to visually indicate break time
    • Fixed compatibility with combat modules

    NoRender

    • Added TotemAnimations; Prevents the totem pop animation from rendering
    • Fixed Fog settings, Removed FogDensity

    AntiCrash

    • Added Crystals; Prevents crystals from rendering/updating to prevent large crystal stacks from lagging the game
    • Added UnicodeCharacters; Prevents unicode font from being loaded

    PingSpoof

    • Added Reduction; Reduces your ping on some servers

    Speed

    • Added Mode: StrafeGround; maintains 21 kmh
    • Removed Retain
    • Removed StrictCollision
    • Removed TimerTicks
    • Fixed PotionFactor not applying properly to Mode: StrafeStrict
    • Fixed Boost
    • Improved Speed when jumping out of holes or burrows

    AutoRespawn

    Nametags

    • Slight visual changes
    • Fixed Outline

    AntiVoid

    • Add Mode: Solid; Works on NCP and NCP Updated
    • Fixed AntiVoid Mode: Rubberband causing weird teleport issues

    Swing

    NoSlow

    • Fixed Strict
    • Remove InventoryStrict, Merged with Strict
    • Fixed strict InventoryMove
    • Merged Strict and SwitchStrict

    Sprint

    • Added Mode: Instant; Same as StrafeGround
    • Fixed Strict
    • Fixed Sneaking and Spring

    FastFall

    • Fixed Mode: Packet (For real this time)
    • Removed HoleOnly

    LongJump

    • Fixed boosting
    • Reworked Settings

    Step

    • Added support for chests and other blocks
    • Added Strict; Fixed 1 block step on 2b2t
    • Improved Timer

    Chams

    • Moved Mode: Shine to setting Shine (now applicable to all modes)
    • Fixed texturing bugs

    HUD

    • Revamped coordinates element
    • Revamped arraylist element
    • Fixed coordinates displaying incorrect y values
    • Added Direction
    • Added Rendering modes

    Bug Patches

    • Rotation priority throughout the client has been fixed
    • Fixed BreadCrumbs
    • Fixed ClassCastException in AntiHunger
    • Renamed Offhand to AutoTotem
    • Fixed totem pop counter
    • Fixed binds not supporting custom keyboard binds or mouse binds
    • Fixed AntiVoid notification spamming chat
    • Fixed Jesus floating when not in the water
    • Fixed NewChunks rendering
    • Fixed NoRotate & PacketFlight NPE crash
    • Fixed Velocity NPE crash
    • Fixed friend colors not being shown in ESP and Chams
    • Fixed MiddleClick switching
    • Fixed configs loading and saving using commands (needs more testing??)
    • Fixed Issues with Sprinting and Sneaking
    • Fixed WallHack crashes
    • Fixed Sky color discoloration issues
    Source code(tar.gz)
    Source code(zip)
    cosmos-1.4.0.jar(4.31 MB)
  • 1.3.0(Feb 25, 2022)

    Released February 24th, 2022.

    New Features

    AntiCrash:

    • Moved NoRender AntiCrash features into separate module
    • Signs; Prevents the sign kick exploit from kicking you
    • Slime; Removes laggy slime entities from the world

    NoRotate:

    • Strict; Sends rotation packets to confirm, bypasses NCP Updated

    LongJump:

    • Accelerate; Speed multiplier for next jump
    • Glide; Fall speed

    SkyColor:

    • Fog; Colors the fog

    Reach:

    • Seperated from Interact
    • Contains hitbox related features (i.e. NoEntityTrace, HitboxExtend)

    MiddleClick:

    • EntityAction; Action to perform when middle-clicking an entity
    • MissAction; Action to perform when middle-clicking a block or air

    Multitask

    Jesus:

    • Mode; Solid bypasses NCP, SolidStrict bypasses NCPUpdated

    StreamerMode

    ViewModel

    • ItemAlpha; Allows you to change the transparency of held items
    • Rotate X, Y, and Z; Changes the rotations of the held items
    • Translate X, Y, and Z; Changes the position of the held items

    AutoArmor:

    • Delay; Delays the equip
    • NoBinding; Ignores armor pieces with curse of binding
    • Inventory; Allows equipping in the inventory GUI

    Replenish:

    • Percent; Percentage of stack depletion before replenishing
    • Wait; Waits for combat modules to complete their processes before replenishing

    NoWeather:

    • Time; Client-side time

    ExtraTab

    Tracers:

    • To; Height to connect the tracer at

    AutoDisconnect:

    • Totems; Disconnects if totem count drops below the threshold

    Commands:

    • Bind Command
    • Help Command

    Changes

    Aura:

    • Fixed AutoCrystal compatability
    • Fixed Timing
    • Fixed Weapon setting only using diamond tools
    • Fixed Aura death check
    • Added Interact; Changes attack
    • Added Switch wait timer, now waits a short time before switching back to weapons
    • Removed Timer (A2H is a troll)

    AutoCrystal:

    • Fixed Switch modes Normal and Silent
    • Fixed Linear Damage calculations
    • Fixed AutoCrystal Override not exploding crystals
    • Fixed Raytrace ranges
    • Added Switch wait timer, now waits a short time before switching back to weapons

    ESP:

    • Added Shader support
    • Added Mode: Outline
    • Added ability to apply ESP to storages

    Surround:

    • Fixed attempting to surround when not holding blocks
    • Added Extend
    • Added Scatter; Clears area before placing

    HoleFill:

    • Rewrote fill search algorithm
    • No longer targets entities in holes

    Burrow:

    • Fixed max height check
    • Fixed usage of only one type of fence/chest

    Offhand:

    • Fixed Interactions with buttons and levers
    • Added InventoryStrict; Sends inventory open packets before switching items
    • Added Timing
    • Merged Safety settings

    Speed:

    • Added Friction checks; How to move in different environments
    • Added BaseSpeed; Base speed for the server
    • Added PotionFactor; Allows potion effects to speed up or slow down movement
    • Added AirStrafe; Allows you to strafe in the air
    • Added StrictJump; Jumps at a higher height (slower)
    • Added Mode: OnGround
    • Fixed jumping out of liquid and blocks lagging back

    NoRender:

    • Fixed items and potions
    • Added Barriers
    • Added NoBob

    HoleESP:

    • Fixed non-enterable holes being highlighted
    • Added ColorSync

    Step:

    • Added EntityStep

    Velocity:

    • Fixed velocity changes being applied to all entities

    Chams:

    • Fixed Mode: Shine
    • Removed XQZ support
    • Removed color settings

    PacketFlight:

    • Rewrote module (not functioning)
    • Fixed Mode: Factor
    • Added Type; Type of bounds packets
    • Added Friction; How to move inside blocks
    • Added Strict; Confirms server positions

    ReverseStep:

    • Added Mode; Packet - Bypasses NCP Updated (sometimes)

    SpeedMine

    • Added StrictMine; Only allows one remine
    • Added StrictBreak; Mines on facing direction

    NoFall

    • Added Factorize; OldFrog bypass

    Alts

    • Update Alt GUI
    • Added Microsoft alts
    • Added Cracked alts
    • Fixed Saving and Loading alts

    GUI

    • Remove Window GUI
    • Remove subsettings
    • "Re-add" Frame GUI (Reworked)

    Bug Patches

    • Fixed NPE while loading fonts
    • Fixed modules running when not enabled
    • Remove unused utilities
    • Optimize build scripts
    • Clean up directories
    • Fix OnTick crash
    • Update debug info
    • Update mod info
    • Update/Clarify setting names
    Source code(tar.gz)
    Source code(zip)
    cosmos-1.3.0.jar(4.22 MB)
  • 1.2.0(Dec 21, 2021)

    Released December 21, 2021. Happy Holidays!

    New Features:

    Step:

    • Mode: Normal; Bypasses NCP configs
    • Mode: Vanilla; Vanilla Step, does not work on strict servers
    • Height; Maximum step height

    Speed:

    • Mode: Strafe; Automatically jumps and gains speed, Bypasses NCP configs
    • Mode: StrafeStrict; Automatically jumps and gains speed, Bypasses Updated NCP configs
    • Boost; Boosts speed when taking knockback
    • StrictCollision; Strict collision speed reset
    • StrictSprint; Keeps sprint while moving
    • QuickStart; Allows speed to be quickly gained after a collision

    AntiVoid:

    • Mode: Suspend; Stops all vertical motion

    NewChunks

    • Height; The height to render the new chunk at

    AntiAFK

    • Chat; Send messages in the chat to avoid AFK detection, automatically responds to direct messages
    • Jump; Jumps to avoid AFK detection

    Nametags:

    • Background; Displays a background behind the nametags
    • Healthbar; Visualizes the player's health
    • DistanceScale; Scales the nametags size by the distance from the entity
    • SimpleEnchantments; Simplifies the enchantment display

    Colors

    • Rainbow; Changes the client color scheme to a cycling RGB value

    Changes:

    ClickGUI:

    • Remove Cosmos GUI; All color settings
    • Fix scrollbar not working
    • Fix scroll bar and dragging incompatibility
    • Fix AutoCrystal render debug
    • Add click sounds
    • Add Changelog window

    HUD:

    • Add PotionEffects
    • Fix Chat offset
    • Fix Component offset
    • Add PotionHUD; Prevents potion hud from rendering
    • Add Advancements; Prevents advancements from rendering

    Font:

    • Fix Vanilla

    AutoCrystal:

    • Greatly improve interact directions for Interact: Strict
    • Improve Inhibit, Compatible with Sync: Sound
    • Improve Timing: Linear and Timing: Uniform, Compatible with Rotations
    • Fix compatibility with placement modules (Surround, HoleFill, etc.)
    • AntiWeakness now switches back to the previous item
    • Pause no longer kicks for packet spam
    • Add Debug info to ArrayList info

    Aura

    • Rework Targetting Algorithm, Should work better in large groups now
    • Remove Merge
    • Fix Range Calculations
    • Improve Raytrace, Trace position syncs to Bone

    Burrow

    • Add more block options to Mode
    • Fix Rotation
    • Remove Swing

    FastProjectile:

    • Fix packet offsets

    HoleFill:

    • Remove Packet
    • Remove Confirm
    • Remove Swing
    • Fix Rotation, Remove Center, and Remove Random
    • Add Strict; Only places on visible directions

    Offhand:

    • Rework Switching Algorithm
    • Add Interact, Changes switching interacting for different servers
    • Add CrystalSafe; Swaps to a totem when nearby crystals could potentially kill you
    • Remove FallSafe
    • Remove Hole
    • Remove Sync
    • Merge all Gapple Settings

    Surround:

    • Remove Packet
    • Remove Confirm
    • Remove Raytrace
    • Remove Swing
    • Remove Chainpop
    • Fix Reactive, Now runs on packet time
    • Fix Rotation, Remove Center, and Remove Random
    • Add Strict; Only places on visible directions
    • Remove Render Colors

    Criticals

    • Add Mode: Vanilla & VanillaStrict
    • Add Vehicle Criticals
    • Fix Mode: Motion
    • Fix critical attempts

    AntiAim:

    • Fix Rotations not working properly

    NoSlow:

    • Improved SwitchStrict
    • InventoryMove now bypasses Updated NCP configs
    • Add Ice

    AntiHunger:

    • Fix sprint state

    FastUse:

    • Add FastDrop; Allows you to drop items faster
    • Fix GhostFix

    SpeedMine:

    • Fix Timing
    • Remove OnlyPickaxe
    • Remove Kickback
    • Remove DoubleBreak
    • Remove Render Colors
    • Add Strict; Mines on opposite face

    FullBright:

    • Add potion support

    NoRender:

    • Add Swing; Prevents other player's swing animations from rendering

    HoleESP:

    • Add Quad hole support

    Bug Patches:

    • Fix NPE in PlayerUtil
    • Fix NPE in Aura
    • Fix infinite loop in Vehicle Criticals
    • Fix Sprint comptability
    Source code(tar.gz)
    Source code(zip)
    cosmos-1.2.0.jar(3.87 MB)
  • 1.1.0(Nov 14, 2021)

    Released November 13, 2021.

    New Features:

    NoSlow:

    • Strict; Bypasses NCP configs
    • AirStrict; Bypasses strict NCP configs while in the air
    • SwitchStrict; Bypasses strict NCP configs when holding items
    • PlaceStrict; Bypasses strict NCP configs when placing items
    • GroundStrict; Bypasses strict NCP configs while on the ground
    • InventoryMove; Allows you to move while in your inventory

    Notifier:

    • EnableNotify; Notifies you when a module is toggled
    • PopNotify; Notifies you when a nearby player has popped a totem

    AntiAim:

    • Yaw; How to modify the yaw
    • Pitch; How to modify the pitch
    • Rotate; Where to modify rotations

    FastProjectile:

    • Ticks; How many times to send packets

    CameraClip:

    • Distance; The distance to zoom out when camera is clipped

    Blink:

    • Packets; The amount of packets to hold
    • Distance; Distance before sending packets

    PingSpoof:

    • Delay; Delay between sending packets

    NoFall:

    • Rubberband; Distance to rubber band
    • Distance; Fall distance before attempting to prevent fall damage

    AntiHunger:

    • StopSprint; Stops hunger attributed to sprinting
    • StopJump; Stops hunger attributed to jumping

    ESP:

    • Mode: Shader; Draws a shader on top of the screen

    Colors:

    • Color; The client’s color scheme

    ClickGUI:

    • Remove CosmosGUI
    • Add WindowGUI; Windowed GUI with a taskbar to manage windows (Plan is to add more windows, like a console, social manager, changelog window, TPS graph, etc.)
    • PatchManager; Notifies you when a server potentially has a feature patched

    Changes:

    AutoCrystal:

    • Add Inhibit; Prevents attacks on crystals that would already be exploded
    • Add Limit; Limits rotations
    • Add TicksExisted; Checks entity’s age before attacking
    • Add Swing: Sync; Swings with the current interacting hand
    • Replace StrictDirection -> Interact; Changes how you interact when placing crystals
    • Remove Attacks and Attempts
    • Remove Center
    • Fix AutoCrystal not placing on blocks at world height
    • Fix Switch: Packet
    • Fix crash in rendering
    • Fix HUD disappearing when toggled and no targets found
    • Fix Rotation: Packet

    Aura:

    • Add Bone; Where to attack the entity
    • Add WallsRange; Range to attack entities through walls
    • Add TicksExisted; Checks entity’s age before attacking
    • Add Random; Randomize delay slightly to simulate vanilla attacks
    • Add Reactive; Spams attacks when target pops a totem
    • Add StopSneak; Stops sneaking before attacking
    • Add Merge; Merges this attack and the next attack
    • Fix Timing: Sequential
    • Fix Aura & Criticals conflict
    • Fix Rotation: Packet

    Interact:

    • Add NoSwing; Doesn’t render your swings server side
    • Add WorldBorder; Allows you to interact with blocks at the world border

    HoleESP:

    • Fix flickering
    • Add support for mixed holes

    HUD:

    • Add Armor; Renders a visual of your equipped armor

    Criticals:

    • Add Modifier; Modify the damage done by critical
    • Remove Kickback

    ChatModifications:

    • Move EnableNotify to Notifier

    HoleFill:

    • Fix Threading issues
    • Add Safety; Doesn’t fill the hole if you are closer to it than the target

    Offhand:

    • Add ArmorSafety; Switches to a totem when you are missing armor

    AltManager:

    • Fix crash when session is not valid
    Source code(tar.gz)
    Source code(zip)
    cosmos-1.1.0.jar(3.71 MB)
  • 1.0.0(Sep 15, 2021)

Owner
total ownage 🥱
null
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