An unofficial expansion of ProjectE

Overview

Project Expansion

An unofficial expansion of ProjectE.

This mod is not officially supported or endorsed by ProjectE

Do not contact them for support. If you want support, comment on the curseforge, or open an issue;

This is based on ProjectEX, which seems to be mostly abandoned at this point. This has been rewritten from the ground up, and has some new things.

Features

EMC Display

Your current emc and overall gain/loss will be displayed in the top left corner. EMC Display

Power Flowers

These passively generate emc, once every second by default. There are 16 tiers. Power Flowers

Matter

We've got quite a bit of our own matter. These are used in crafting recipes. Matter

Fuel

Used for crafting, also has accompanying blocks. Several of these hit the integer limit for burn times, which is somewhere around 40 months total. (these values might be changed in the future) Fuel Items Fuel Blocks

Collectors

The same as ProjectE's collectors, but with more tiers. Collectors

Anti Matter Relays

The same as ProjectE's relays, but with more tiers. Anti Matter Relays

Stars

Like ProjectE's Klien stars, the last one has a total value of 422.21 Trillion (422,212,465,065,984) Stars

Final Star

The shard is a crafting ingredient, the Final Star does not have any uses currently but bragging about the 648.79 Quadrillion (648,793,397,761,517,310) it takes to get one. Final Star

Arcane Table/Tablet

These do nothing special yet, they're just about the same as ProjectE's versions. Arcane Table/Tablet

EMC Values

Due to the huge emc values that are present here, we shorten any emc values over one million. You can hold shift to show the real value. EMC Short EMC Long

Use JEI or something similar for recipes.

Comments
  • Server Hang up with 1.16.5

    Server Hang up with 1.16.5

    Hello DonovanDMC

    I used your ProjectExpansion because the other one seems to be dead. My Client starts without problems but the Server hangs up.

    My Version ist: [1.16.5]1.0.9

    Crash Dump: PasteBin

    bug Fixed 1.16 1.15 
    opened by Vaex 13
  • [1.0.31] EMC (Item) Links Reporting Incorrect Number of Items

    [1.0.31] EMC (Item) Links Reporting Incorrect Number of Items

    Version .31 is not reporting the correct number of items for EMC links to other storage mods (such as AE2). In version .26 (or maybe it was .24?) the link would report the amount as the number of items that could be supplied given your current EMC. While not correct, it was at least usable. In the current version it is always reporting the amount as 1, which is definitely not usable for automated crafting. Specifically, in my case, I'm using an AE2 storage bus on an EMC (item) Link.

    Ideally the reported value should be the lesser of TotalEMC/ItemEMC or the item limit for the EMC Link in question.

    The Transmutation Interface seems to be working fine.

    [Edit] The version of AE2 did not change between these two scenarios.

    bug Fixed non-priority 
    opened by Timeslice42 10
  • Crash on Death - EMC link with item export in world

    Crash on Death - EMC link with item export in world

    single player (haven't tested multiplier) minecraft crashes when the player dies if you have an EMC link down that has an export target set

    crash-2022-10-21_12.07.40-server.txt

    mods installed; ProjectE-1.18.2-PE1.0.1.jar ProjectExpansion-1.18.2-1.0.13.jar

    forge version: 40.1.73

    opened by TheLastCreation 9
  • Relays don't work

    Relays don't work

    I connected a relay to a bunch of collectors and a condenser mk2, and tried duping dark matter. However, no EMC transferred through the relays into the condenser. So in essence, the relays are non-functional.

    bug Fixed 1.16 1.15 
    opened by darthvader45 9
  • Matter upgrader not working

    Matter upgrader not working

    I have made an matter upgrader, the description says I need to learn the next tier. So I made the next tier with the hand but when I want to upgrade my other collectors it still says I need to learn the next tier. I have 58 million EMC so that cant be the issue. How does this item work?

    invalid working as intended 
    opened by AmsterDamian 8
  • `emc get` should actually return the target's EMC for `execute store result`

    `emc get` should actually return the target's EMC for `execute store result`

    Project Expansion adds the emc remove command, which allows the player to gain negative emc if emc remove is called with a value greater than the player's current EMC total.

    Instead of the command setting the EMC negative, it should fail, with the result encoding whether the player had enough EMC to take the hit (1) or not (0).

    To reproduce, create a new world with cheats enabled, then run the following commands in order:

    scoreboard objectives add a dummy
    scoreboard objectives setdisplay sidebar a
    emc add @s 100
    
    # Returns 1 and deducts 64 from your EMC, leaving 36 EMC.
    execute store result score @s a run emc remove @s 64
    
    # Not enough EMC to take the hit, so this should fail, return 0, and leave your EMC unchanged.
    # But, it instead succeeds, returns 1, and sets your EMC negative.
    execute store result score @s a run emc remove @s 64
    
    bug enhancement invalid 
    opened by James103 7
  • Game is gone when i do this

    Game is gone when i do this

    if i connect a cable to Transmutation Interface its starting putting items to chest or drawer its doing the job but when i open the Transmutation Tablet game become frozen and not responding i waited like 30 min. and nothing happened so i closed the game, i think if i use over 2 billion emc this happens i don't know maybe it can be a unfixable issue

    1.18 missing information unactionable 
    opened by Sanzelize 5
  • In the EMC Link, remove empty bucket cost when calculating fluid cost.

    In the EMC Link, remove empty bucket cost when calculating fluid cost.

    The cost of an empty bucket is usually many times greater than the cost of its contents: for example, by default a lava bucket is worth 832 EMC, that is 768 EMC for the empty bucket and only 64 EMC for the lava. Because of that, it might be a good idea to tweak getFluidCostPer() by subtracting the cost of the empty bucket from the cost of the filled bucket.

    Potential pitfalls: fluids could end up with a value of 0 EMC (like water) or even a negative EMC value, causing math issues later on. One solution would be to constrain the result of getFluidCostPer() to be greater than 0 , another would be to add checks in both drain() and handleActivation().

    suggestion 
    opened by loldev69 5
  • Feature Idea: Crystal player's skull to fake the player's presence

    Feature Idea: Crystal player's skull to fake the player's presence

    I'd like to have an item that can be placed on a pedestal and would make systems around a certain radius think that a player is logged in, so their personal emc account is active. This would help greatly with chunkloaded automated processes which rely on emc links for materials. It would be good to use the project-e pedestal for this. A crystal replica of my skull would be a nice item to place on the pedestal.

    suggestion denied 
    opened by ArbitraryHubris 4
  • Transmutation Interface still crashing on player death?

    Transmutation Interface still crashing on player death?

    After updating to 1.0.7 from 1.0.5, I'm sadly still seeing a server crash when the player behind a Transmutation Interface dies.

    In this case I'm extracting items with LaserIO as you can see -- and this works smoothly except when the player dies.

    crash-2022-06-05_22.19.02-server.txt

    bug 1.18 confirmed 
    opened by tekacs 4
  • Crash when player dies while having a power flower

    Crash when player dies while having a power flower

    Crash log: https://mclo.gs/VdK3Tjm

    Had the server crash two times when a player died. The crash log seems to indicate it's caused by Project Expansion's power flowers. Not sure if it matters but the player has roughly a dozen final power flowers next to four watches of flowing time on dark matter pedestals and both times he was one-shot by another player. The server immediately crashed the moment they died and I don't think they died any other times since they built the power flowers.

    bug 1.18 confirmed 
    opened by benediktwerner 4
Releases(1.19.2-1.0.4)
Owner
Donovan Daniels
Freetime Javascript (Node.JS) developer. Owner of https://maid.gay
Donovan Daniels
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