An amazing representation of what Brute Forcing Interpolation Looks like in action.

Overview

Brute Forcing Interpolation

About

Brute forcing interpolation is an extremely advanced mathematical formula used by the leading anti-cheat developers in Minecraft and other gaming communities to detect very miniscule differences in legitness.

Below is an image of what it looks like to bruteforce interpolation.

interpolation_bruteforced

How does it work?

Brute forcing interpolation does advanced math to fully predict with 100% accuracy a players position on the players screen.

Below is the usual formula of interpolation.

image

However, brute forcing interpolation does not use this method! Instead, we use the following complex equation to fully predict with 100% accuracy a players position on the players screen.

image

How do I contribute?

Rules: You must use a parallel stream for every method, And create a new thread on top of it, this ensure maximum performance when bruteforcing.

image

Common issues

May throw this error:

idea64_k4FAT3nVU4

If you encounter this error, it is the problem of your Arithmetic Logic Unit. It is just simply not powerful enough to brute force interpolate!

Other bruteforce graphs

screenshot

109812

image-12

images

image

image

original

netcode5

image

Senza nome

Credits

BruteForceInterpolation by Nik (pictured above). Original idea by Iced

Comments
  • IMPORTANT - Fix critical errors

    IMPORTANT - Fix critical errors

    This pull request fixes some critical issues with the project. Scroll through the commits to see what I've fixed. I've also added some general improvements that, while not critical, greatly increase the speed of the project.

    opened by GoldenStack 4
  • Help it's too powerful

    Help it's too powerful

    Hello. I have not had problems with this amazing product of yours, however I believe it may be too powerful for us peasants to handle, as I seem to have broken the fourth wall of reality and now everything is gone. Please help. I miss my family.

    opened by Strikeless 3
  • SIGMA 105406729

    SIGMA 105406729

    555273209428769499087362222794875169411496312673147086499908277594564623186082352332315179186012150546361038665824163330615710197198606832552429147272081807340957474482272919373748945785154217063457483211799579338097122269052084575808550541463315963554158148024950344720579974253

    opened by Gowixx 0
  • SIGMA 132168969

    SIGMA 132168969

    303538579505215503438082197975576994207014346576004436203924612307109056867825013381312195566543357075608608099072729529791255618031914186886707838191010848316009464809647454453848819483680977917198089898172979152265800308259923399172151577103532173481127079039513496748365330129

    opened by Gowixx 0
  • Implement hyper interpolation runtime

    Implement hyper interpolation runtime

    The changes here replace the default Runtime object from java with one that has more CPU cores. This makes the heavy calculations in this project possible even on low end devices.

    Sadly, because java.lang.Runtime only has a private constructor one cannot simply extend it, and some creative workarounds were needed to replace it.

    opened by fxshlein 2
  • BruteForceInterpolation

    BruteForceInterpolation

    BruteForceInterpolation.java needs to be at least 10,000 lines long to be usable. There isn't enough code for me to understand what is happening. How did this get past QA?

    opened by Eoghanmc22 0
Owner
Nik
Nik
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