Minecraft mod running on the TTCp engine to load modules written in JS at runtime - with runtime deobfuscation!

Overview

PolyFire

ClickGUI opens with NUMROW_0

How to use:

  • Run -jsmodules to initialize
  • Navigate to your .minecraft folder
  • Go to config/pf/modules/
  • Copy Example.pfmodule.js and paste it, then rename the copy to YOUR_MODULE_ID_HERE.pfmodule.js (if the .js was invisible before renaming, do not add it!) - REMEMBER TO REMOVE THE (1) FROM THE END! THE NAME HAS TO FIT!
  • You can now load the module with -jsmodules add YOUR_MODULE_ID_HERE. The module will then load whenever the client loads.

You can unload and reload modules too: -jsmodules remove YOUR_MODULE_ID_HERE and -jsmodules reload YOUR_MODULE_ID_HERE. To reload all modules, run -jsmodules reload

For modules to be able to run, the parent module has to be enabled, so remember to enable the JSModules module in the ClickGUI!

Documentation:

Soon™

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Comments
  • Alternative for Multi-threading

    Alternative for Multi-threading

    I just saw this issue opened by you and would like to share you a different approach for your reference.

    Many Minecraft players use Javet as a multi-threaded plug-in host.

    opened by caoccao 1
Releases(v1.1.6a)
Owner
Daniel H.
Daniel H.
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