A public, stripped down workspace of the Project Unity mod, a mega-collaboration Mindustry mod

Overview

Project Unity

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A work-in-progress mega-collaboration Mindustry mod, created by the Avant Team.

As the repository description says, this is not a fully published workspace of the mod. Most of the content that is finished or worth showing is released here, while the critically secret or completely unfinished one remains private. This mod is not intended to be played by the average player-base as of now; this only aims for additional developing hands, suggestions, and balancing feedback.

Compiling

no

Comments
  • Tanks dying in 1 shot

    Tanks dying in 1 shot

    im crux or sharded when i make my own tank in sandbox assembler ive fight with reign, ive killed the reign, my tank still alive, ive spawn corvus, 1 shot, it died my tank: image

    opened by Hot-Sausage07 14
  • Pit Shader crashes on mobile

    Pit Shader crashes on mobile

    Below is the error log:

    Mindustry has crashed. How unfortunate.
    Version: pre-alpha build 135
    OS: Linux xnull (aarch64)
    Java Version: 0
    Mods: adc:12.0, calculus:1.0, dev-mode:2.3.2, hackustry:4, newconsole:1.41, test-utils:35, testers:0.25, time-control:0.2, ui-lib:2.16.6, unit-factory:2.4.2, unity:0.1, yellow-java:0.5
    
    > IllegalArgument: 'Failed to compile shader: Fragment shader:
    0:73: S0001: Type mismatch in arithmetic operation between 'float' and 'int''
    Shader.<init>: 119
    Shader.<init>: 124
    UnityShaders$ModSurfaceShader.<init>: 94
    UnityShaders$PitShader.<init>: 141
    UnityShaders.load: 24
    -$$Lambda$cqeWWcz-HLQYkgIIZ0u-NAF_rRA.run: 0
    AndroidGraphics.onDrawFrame: 364
    GLSurfaceView$GLThread.guardedRun: 1571
    GLSurfaceView$GLThread.run: 1270
    

    It appears on mobile glsl is in strict mode and doesn't allow int-float operations without explicit conversion.

    opened by SMOLKEYS 7
  • Torgue Wall Drill line recolour & Drive Shaft without arrow

    Torgue Wall Drill line recolour & Drive Shaft without arrow

    Delete arrow from placing mode on Drive Shaft: зображення Line recolour on Wall Drill:

    • yellow - will drill
    • gray - won't do anything

    earlier: red - "can`t" now: gray - "just nothing"

    javaw_XDRmgFTMaz

    opened by xStaBUx 6
  • Modular Unit Suggestions

    Modular Unit Suggestions

    Parts: A faster version of the 1 by 1 gun Armor plating Swarmer like cannon Railgun Self-repairing block Segment like defensive block Reactive armor (surge plating)

    Ideas: Make tracks be a bit faster A custom AI for the unit to shoot because it just runs into enemy defense and dies Mirror option for the 4 quadrants

    opened by Dryehm 5
  • Actions

    Actions

    Under the compiling section in the readme, it says no, implying that there is no downloadable jar However, Actions exists. I suggest having a link to redirect there to download the mod

    opened by MrDuck557 5
  • Tank Building and Mechanical Transmission bugs (mobile edition)

    Tank Building and Mechanical Transmission bugs (mobile edition)

    Tank Building -cursor only updates when swipe is initiated but not tap or swiping

    Mechanical Transmission -Rotary Water Extractor rotate UI Button not visible (it can only be rotateable via swiping placement) -Building plan draw block icon instead of procedurally based on rotation one -Replacing Auger Drill with different Rotation still function despite shaft connection doesn't make any sense

    opened by TheMalaysianDude 3
  • Crash on Startup (Shaders)

    Crash on Startup (Shaders)

    Platform: Android (Galaxy Tab A7 Lite)

    Build: Alpha 138.1

    Mod Version: Java CI #111: Commit 9af43c2 pushed by Xeloboyo

    Issue: Mindustry has crashed. How unfortunate. Version: alpha build 138.1 OS: Linux xnull (aarch64) Android API level: 30 Java Version: 0 Runtime Available Memory: 256mb Cores: 8 Mods: unity:0.1-youngcha.2.8

    IllegalArgument: 'Failed to compile shader: Vertex shader Success. Fragment shader: Compile failed. ERROR: 0:77: 'f' : suffix for floats requires language version 300 1 compilation errors. No code generated.

    ' Shader.: 25 Shader.: 37 UnityShaders$GroundLiquidShader.: 73 UnityShaders.load: 46 -$$Lambda$cqeWWcz-HLQYkgIIZ0u-NAF_rRA.run: 0 AndroidGraphics.onDrawFrame: 15 GLSurfaceView$GLThread.guardedRun: 1591 GLSurfaceView$GLThread.run: 1286

    opened by AdvintasAHAT86420 2
  • Youngcha parts avalible in erekir is wildly inconsistent

    Youngcha parts avalible in erekir is wildly inconsistent

    image Expected behaviour: All parts with some exceptions are available Actual behaviour: The belt connectors, arms, and some crucible buildings are available

    opened by Xeloboyo 2
  • JSBridge: Clash between `java.util.Timer` and `arc.util.Timer`

    JSBridge: Clash between `java.util.Timer` and `arc.util.Timer`

    Mindustry Version: 140.4

    Project Unity Build: https://github.com/AvantTeam/ProjectUnityPublic/actions/runs/3704705557

    Issue: JSBridge causes arc.util.Timer to clash with java.util.Timer, throwing an error and referencing the wrong class.

    First Timer reference call: Throws an ambiguous import error, then makes all future Timer reference calls refer to java.util.Timer instead. This breaks every single console-runnable script that uses arc.util.Timer.

    First Timer reference call with a mod enabled that references arc.util.Timer: Returns the intended class: arc.util.Timer.

    opened by SMOLKEYS 0
  • Heaters still produce heat even though it is disabled

    Heaters still produce heat even though it is disabled

    When I disable the heaters using a processor,it still generates heat. Although rejoining does solve the issue though (can't show the video,its too large but you can recreate this with a processor and a functioning heater)

    opened by aarrbba123 1
  • TODO: tier 6 and tier 7

    TODO: tier 6 and tier 7

    All tier 6 and tier 7 units are not properly balanced/ have bland design

    • [ ] Theraphosid (T7 Special Mech)
      • [ ] Needs more unique weapon
      • [ ] The lasers are painfully loud
      • [ ] Weapon Design consistency needed with lower (vanilla) tiers
    • [ ] Araneidl (T6 Special Mech)
      • [ ] Needs more unique weapon
      • [ ] Missing weapon outline generation
      • [ ] Weapon Design consistency needed with lower (vanilla) tiers
    • [ ] Citadel (T6 Assault Mech)
      • [ ] Needs more unique weapon
    • [ ] Blue (T7 Assault Boat)
      • [ ] Needs more unique weapon
      • [ ] Missing weapon outline generation
      • [ ] Railgun is a horrid abomination of a visual failure.
      • [ ] Weapon Design consistency needed with lower (vanilla) tiers
    • [ ] Fin (T6 Assault Boat)
      • [ ] Missing weapon outline generation
      • [ ] Lacks impact/damage, howitzer no longer has accurate bullet lifetime
      • [ ] Weapon Design consistency needed with lower (vanilla) tiers
    • [ ] Cygnus(T6 Support mech)
      • [ ] Broken charge effects, side weapon shoot sounds needs rework
      • [ ] Weapon Design consistency needed with lower (vanilla) tiers
    • [ ] Sagittarius(T7 Support mech)
      • [ ] Broken charge effects, side weapon shoot sounds needs rework
      • [ ] Weapon Design consistency needed with lower (vanilla) tiers
    • [ ] Mantle(T6 Assault Airship)
      • [ ] Better name
      • [ ] Weapon Design consistency needed with lower (vanilla) tiers
    • [ ] Aphelion(T7 Assault Airship)
      • [ ] Needs to be differentiated better from the t6 one
      • [ ] Weapon Design consistency needed with lower (vanilla) tiers
    • [ ] Trigintaduo (T7 Support Airship)
      • [ ] Better name
      • [ ] Resize to be larger then previous tier
      • [ ] Weapon Design consistency needed with lower (vanilla) tiers

    A large resprite is suggested.

    help wanted LARGE_REWORK 
    opened by BlueWolf3682 9
Owner
Avant
Avant
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