This project was done as a part of Hug61B taught by Josh Hug.

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Overview

byow

This project was done as a final project for Hug61B taught by UC Berkeley's Josh Hug,

The main aim of this project was to design a world generation algorithm , put it in the context of a playable game and using software engineering principles for managing complexity that comes with working on large projects.

World generation is done by binary space partitioning.

Screenshots

checkout out release for working .jar file!

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