8 Repositories
Java vulkan-renderer Libraries
Yet another very simple java 3D software renderer using only standard 2D libraries (Java2D, AWT & Swing). Video: https://youtu.be/hWUX1t9f6zE
Another very simple 3D software renderer Another very simple 3D software renderer implemented in java using only standard libraries (java 2D, AWT & Sw
Java SVG renderer
JSVG - A Java SVG implementation The SVG logo rendered using JSVG JSVG is an SVG user agent using AWT graphics. Its aim is to provide a small and fast
Turbomodule and Fabric renderer boilerplate
REACT NATIVE TURBOMODULE FABRIC RENDERER BOILERPATE This is BOILERPATE template for enable turbomodule and fabric renderer Generate Codegen native fil
Blaze4D - Minecraft but with Vulkan using the Rosella engine.
Information Blaze4D is a Fabric mod that changes Minecraft's rendering engine to use the Vulkan Graphics Library, it is currently in Early Development
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR) applications.
LWJGL - Lightweight Java Game Library 3 LWJGL (https://www.lwjgl.org) is a Java library that enables cross-platform access to popular native APIs usef
XML/XHTML and CSS 2.1 renderer in pure Java
Flying Saucer OVERVIEW Flying Saucer is a pure-Java library for rendering arbitrary well-formed XML (or XHTML) using CSS 2.1 for layout and formatting
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR) applications.
LWJGL - Lightweight Java Game Library 3 LWJGL (https://www.lwjgl.org) is a Java library that enables cross-platform access to popular native APIs usef
ASCII renderer in pure java with no external dependencies
Java ASCII Render ASCII renderer in pure java with no external dependencies. Java ASCII Render supports graphical primitives/elements, layers, context